Grotesque Guardians/Strategies (2024)

The Grotesque Guardians are gargoyle slayer bosses that reside at the top of the Slayer Tower.

Grotesque Guardians/Strategies (1)

In order to access and fight them, the player must be assigned gargoyles as a Slayer task or be assigned a Grotesque Guardians boss task. Prior to this, the player must also obtain a brittle key; a 1/150 drop from regular gargoyles and marble gargoyles, which can only be obtained while assigned gargoyles as a slayer task.

Like gargoyles, players must bring a rock hammer, granite hammer, or rock thrownhammer to finish them off.

Contents

  • 1 Attacks
  • 2 Equipment
  • 3 Strategy
    • 3.1 Phase 1
    • 3.2 Phase 2
    • 3.3 Phase 3
    • 3.4 Phase 4

Attacks[]

Dusk is immune to magic and ranged attacks; only melee attacks will harm him. In addition, if players stand under Dusk, they will be trampled and receive 30-40 damage during the phases he is fought alone. Dusk only uses melee attacks, until the final phase of the fight wherein he will begin to also use ranged attacks.

Dawn uses ranged and melee attacks. Her ranged attack deals two hits in rapid succession, but deals far less damage individually. She has a special attack in which a grey ball is flung towards the player, and temporarily binds them by encasing them in stone (similar to the marble gargoyle's special attack).

Like most Slayer bosses, protection prayers only block part of the damage, not all of it.

Special attacks that they perform are detailed in the Strategy section.

Equipment[]

During the fight, players will need both a ranged weapon and a melee weapon, plus a rock hammer, granite hammer, or rock thrownhammer to deal the final blow.

Recommended equipment for Melee + Ranged
SlotItem (most effective → least effective)
Grotesque Guardians/Strategies (5)Slayer helmet (i)Black mask (i)Slayer helmet / Black maskN/AN/A
Grotesque Guardians/Strategies (10)Amulet of tortureNecklace of anguishAmulet of furyAmulet of gloryN/A
Grotesque Guardians/Strategies (15)Ava's assemblerRanging cape (t)Ava's accumulatorInfernal capeFire cape
Grotesque Guardians/Strategies (21)Blessed d'hide (any god)Black d'hide bodyKaril's leathertopN/AN/A
Grotesque Guardians/Strategies (25)Bandos tassetsVerac's plateskirtObsidian platelegsDragon platelegs (or skirt)N/A
Grotesque Guardians/Strategies (30)Abyssal tentacle (melee) and Toxic blowpipe (ranged)Abyssal whipDragon scimitarN/AN/A
Grotesque Guardians/Strategies (35)Any god blessingN/AN/AN/AN/A
Grotesque Guardians/Strategies (37)Barrows glovesDragon glovesRune glovesN/AN/A
Grotesque Guardians/Strategies (41)Primordial bootsDragon bootsBandos bootsN/AN/A
Grotesque Guardians/Strategies (45)Berserker ring (i)N/AN/AN/AN/A
Grotesque Guardians/Strategies (47)Dragon clawsToxic blowpipeSaradomin godswordDragon daggerCrystal halberd > Dragon halberd

Strategy[]

Note: Ranged/Magic and Melee are required for this fight, along with a rock hammer! If players die, they can reclaim lost items from the nearby magical chest for a fee of 50,000 coins. Note: If you die while items are in the magical chest, they will be lost forever!

Phase 1[]

Grotesque Guardians/Strategies (54)

Upon ringing the bell, a cutscene ensues where the guardians awaken and face the player. Dusk will be unattackable as he uses his wing to defend himself from all sources of combat, so the player must attack Dawn first. Dawn is airborne, so the player must attack her with ranged or magic, as melee cannot reach her. As she is more resistant to magic, ranging her is recommended.

When Dawn reaches 55% of her life points, the two Guardians will stand on the eastern and western sides, and will perform a lightning special attack that has an AoE of 3x3, rapidly dealing up to 5-10 damage per tick. After this attack is over, Dawn flies up, and Dusk will begin to attack the player.

To minimise damage,players should use ranged armour while using Protect from Melee, standing next to Dawn. This will cause her to occasionally attack with melee.

Phase 2[]

Grotesque Guardians/Strategies (55)

Upon attacking Dusk, immediately run away from him once his wing glows, as his first attack is an explosive attack. If players do not run away from him when he does so, the player will be dealt 30+ damage and be knocked back. The frame in which you get hit by this attack is relatively short; when Dusk's wings cover his face, it is safe to return back and attack him; if you run back to him just as he expands his wings, you will be hit by the attack. Throughout this phase, Dawn will send debris down into the arena (nine debris at three different speeds). These debris have a 3x3 AoE, and getting hit by them results in up to 22 damage, while stunning the player for several seconds. Shadows will indicate where these rocks will fall.

If players stand under Dusk, they will be trampled and receive 30-40 damage.

Reduce Dusk's health to 55%, and Dawn will return to perform the lightning special attack once more.

Phase 3[]

The two guardians descend to attack the player together. Like in phase 1, Dusk uses his wing to protect him from attacks, so you must focus on Dawn. Occasionally, she will throw out three energy spheres. These spheres don't have much energy, but the longer they linger on the field, the larger they grow. There are four stages to this; low, medium, high (warning) and very high (explodes). Absorbing the sphere when its energy is low deals 2 damage; at medium, it deals 10, and at high, 20. If not absorbed each sphere will return to Dawn and heal her for 90 health per sphere; players do not take any damage from this.

Once Dawn reaches 0 health, use the rock hammer on her (unless you have unlocked the Gargoyle smasher ability using slayer reward points). Dusk will absorb her essence, and initiate the final phase of the fight. Spheres automatically despawn when Dawn is killed. If a sphere reaches Dawn just as she is killed, it will not heal her (as she is already in her death animation).

Like in phase 1, stand next to Dawn and use Protect from Melee.

Phase 4[]

Grotesque Guardians/Strategies (56)

Dusk will become empowered from Dawn's essence, though he will still be at half health due to phase 2. Here, he will gain Dawn's attacks, although he will not use his explosive attack, nor will debris resume falling on the roof. Magic and Ranged attacks will have no effect on Dusk, as his armour will protect him from those attacks.

Dusk uses a new special attack, where he drags the player somewhere in the arena and traps them in a barrier of blue flames. One of the flames are missing, so use that to escape immediately after he drags you. If you fail to get out of the enclosed area in time, the fires will deal up to 60+ damage, and Dusk will heal himself for the same damage he dealt to you. Dusk will also use ranged attacks. Dusk is more likely to repeat the same style of attack, so you can reduce the damage taken by switching to the protection prayer of the attack he just used. When Dusk reaches 0 health, use the rock hammer on him to finish him off (unless you have unlocked the Gargoyle smasher ability using slayer reward points).

Like phase 2, Dusk's passive stomp effect returns into action.

WARNING: Sometimes, Dusk may drag the player to the edges, then create a barrier where the exit cannot be used because there is no space to escape. Quickly run into the exit of the barrier to avoid damage. Note that the first time Dusk performs this attack, he is in an invulnerable state; after this first time, he can be attacked when he performs this attack. Be sure not to attack him until the special attack is over, or you may run back into the enclosed area.

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Grotesque Guardians

Bosses

Dusk Dawn

Unique drops
Granite equipment

Dust Cannonball Gloves Ring (imbued) Hammer

Other

Black tourmaline core Guardian boots Jar of stone Noon (Midnight)

Other

Slayer Tower Brittle key Strategies Tempest

Grotesque Guardians/Strategies (2024)

FAQs

What to pray against Grotesque Guardians? ›

Start off the fight using the protect from missiles prayer and use range to attack Dawn down to 55% health. You should now switch to using the protect from melee prayer and start attacking Dusk with melee. Upon landing the first blow, you should immediately retreat at least 3 squares to avoid his AoE explosive attack.

Are thralls worth it at Grotesque Guardians? ›

Thralls are useful in helping provide extra damage. During phase 4, the player can save a tick by immediately manually smashing Dusk when his health becomes critical.

What darts to use for Grotesque Guardians? ›

Players with 90+ Ranged, a blowpipe with amethyst darts can equip their ranging legs and kill Dawn before the orbs heal her around 75% of the time. The venator bow method is generally more consistent, with a 80-85% success rate.

Do you need a rock hammer for Grotesque Guardians? ›

The fight. Like gargoyles, players must bring a rock hammer, rock thrownhammer, or granite hammer to finish them off. To initiate the fight, players must ring the Cloister Bell in the north side of the roof. This will trigger a cutscene in which the Guardians will awaken, and the fight will begin.

What is the key for grotesque? ›

A brittle key is a key which grants the player permanent access to the Slayer Tower's rooftop, where the Grotesque Guardians reside. It is used on the roof entrance on the top floor of the tower to access the rooftop. It is only dropped by gargoyles when a player is assigned them for a slayer task.

What is the best weapon to knock out thralls? ›

Using a better truncheon (or a blunted javelin as a melee weapon), with a weapon fitting on it (from the Tinker's Bench) that boosts concussive damage.

Does armor matter for thralls? ›

Yes, they get the benefit from +strength if they have a strength weapon and +agility if they have an agility weapon. They only get +follower damage if you are wearing +follower armor, and you do not have the war party perk. Thralls get nothing from + stamina armor.

What are Mind Flayer thralls? ›

TLDR; Thralls are very stupid, weak minded individuals/creatures, that can be mentally dominated and reprogrammed by a mind flayer.

How hard is the moon lord in Terraria? ›

The Moon Lord is the final boss in Terraria. Because of its high health and its numerous, highly damaging attacks, it is generally considered one of the hardest bosses in the game.

How hard is the eye of Cthulhu Terraria? ›

The Eye of Cthulhu is one of the Pre-Hard Mode bosses in Terraria. It is usually the first boss that new players encounter, and is generally considered to be the second easiest boss in the game (the easiest being King Slime).

How hard is Skeletron in Terraria? ›

Normal Mode. Generally speaking, Skeletron can be killed fairly easily given you have ample room to fight him. Due to his large size and huge reach, you need to build a very large battle arena to deal with him. Once you have it, you can kite him back and forth while shooting him with projectiles to get an easy win.

What do you use death touched darts on? ›

If using just for obtaining potential profit, it is recommended to use the darts on either Nex, Kalphite King, or the Ambassador. They can also be used to save a kill streak at Telos.

How do you teleport to Grotesque Guardians? ›

The Guardians can be accessed via the teleport interface - bosses - Grotesque Guardians. This teleport only works after the boss has been unlocked and you are on a slayer task. To access normal mode, you must pay the 2000 Slayer Points to unlock them, and you must be at least 3rd Slayer Prestige.

What is the Lords prayer for protection against evil? ›

Lord God, heavenly Father, you know that we are set in the midst of so many and great dangers, that by reason of the frailty of our nature we cannot always stand upright: Grant us such strength and protection, to support us in all danger, and carry us through all temptations; through your Son, Jesus Christ our Lord.

What to pray against rune dragons? ›

The most common strategy used at rune dragons is to pay little to moderate attention using melee, 90+ combat stats, praying piety + protect from magic, and wearing justiciar armour, dragonfire shield and dragon hunter lance for an average of 45 kills/hr.

What is the prayer protect from melee? ›

Protect from Melee is an overhead Melee protection prayer accessible to players with a Prayer level of at least 43. The prayer allows the player to resist 100% of the incoming melee damage dealt by monsters and 40% of melee damage by other players.

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