Chapter 9 - Inside the room | Hogwarts Cafe (2024)

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Introduction Summary Walkthrough FAQs

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Introduction

Hello everyone, welcome to our Walkthrough for Chapter Nine of Year One of Harry Potter Hogwarts Mystery. In this Chapter, after all the preparations you will finally get to explore the Mysterious Room in the Forbidden Corridor.

You have two of your faithful friends to accompany you on that dangerous venture, and hopefully, with their skills and knowledge, you’ll be able to discover more about the Cursed Vaults!

Anyway, before you get to explore the forbidden corridor, there is an eight-hour waiting period, so for that reason, it is recommended to complete the lessons first.

Summary

Chapter Summary:

  • Lesson: Liftoff and Landing
    • Location: Training Grounds
    • Requirements: 3 hours – 5/5 stars
  • Task 1: Assemble in the Corridor
    • Waiting Time: 8 hours
    • Location: West Towers Corridor
    • Requirements: None
    • Choice 1: Choose how to deal with Mr. Filch
      • Trick Filch (5 Knowledge): +10 Knowledge
      • Ignore Filch: +5 Courage, -60 House Points during Task 3
    • Choice 2: Choose how to deal with Merula
      • Stop her: +5 Courage
      • Make her pay: +5 Courage
      • Help her: +5 Empathy
  • Task 2: Enter the Locked Room
    • Location: West Towers Corridor
    • Requirements: 1 hour – 5/5 stars (you cannot leave the room until you finish the task)
    • Choice: Decide if you want to save Merula
      • Save Merula (5 Empathy): +10 Empathy
      • Save yourselves: +5 Knowledge
  • Task 3: Report to your Prefect/Snape
    • Location: The Great Hall
    • Requirements: None
    • Choice (Prefect): Decide if you want to tell your Prefect the truth
      • Yes, it’s true: +5 Knowledge
      • No, I went alone (6 Empathy): +10 Empathy
    • Choice (Snape): Explain yourself to Snape
      • It’s not my fault: +5 Empathy, -60 House Points
      • I’d do it all again (5 Courage): +10 Courage, -60 House Points
      • It’s all my fault (6 Empathy): +10 Empathy, -60 House Points
  • Task 4: Report to Dumbledore
    • Waiting Time: 8 hours
    • Location: Clocktower Courtyard
    • Requirements: None
    • Choice: Choose a question to ask Dumbledore
      • My vision: +5 Knowledge
      • The Cursed Vaults: +5 Knowledge
      • My brother: +5 Empathy
    • Reward: +100 House Points
  • Chapter Rewards: 150 Coins and 300 Experience Points

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Walkthrough

Video guide for this chapter is available at our YouTube channel. Use the button below.

Chapter 9 - Inside the room | Hogwarts Cafe (1)

Tap on the GO button and proceed to the training grounds when you are ready.

To complete Liftoff and Landing lesson, you need to earn five stars within three hours. Since all five stars are needed to pass, it is not recommended to start this lesson if you are low on energy.

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During the lesson, tap on the various glowing objects and complete actions to fill up the star meter.

Also, try your best to complete all of the mini-tasks successfully to earn some extra Courage points.

When you earn the fifth Star, you’ll be tasked to take off. Trace the path on the screen in order to start flying.

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Congratulation! By doing this, you completed all of the lessons for Year One of your Hogwarts studies. This will also raise your maximum energy by one, so it is a nice addition for future tasks.

Proceed to the corridor once the waiting time for the story tasks is over. On the way there you’ll encounter the caretaker – Mr. Filch. He’s the only obstacle you haven’t dealt with yet. He will ask you if you are Jacob’s sibling. Mr. Filtch remembers Jacob as being one of the nastiest rule-breakers Hogwarts has ever seen.

He’ll tell you he’s sad that Jacob was expelled because he wanted to punish him, but he’ll hope he will have opportunities to punish you, instead. Apparently, Mrs. Norris informed him that two Gryffindor students were lurking in a forbidden corridor. He’ll suspect it was you.

You can choose to trick him or ignore him. Tricking him requires level five in Knowledge attribute, and is the recommended option since it will reward you with ten attribute points. Also, if you don’t choose to trick Filch, you will lose a lot of House Points later on, which is another reason to trick him.

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Shortly after, he’ll leave, so you’ll be able to proceed to the upstairs corridor. Rowan, yourself, and either Ben or Penny (depending on which one you chose for this adventure) will gather and discuss the plan.

In general, Ben or Penny will stay to keep guard, Rowan will be tasked with giving Mrs. Norris the Sleeping Draught, while your job will be to unlock the door with Alohom*ora. Thankfully, the potion will work and Mrs. Norris will be put soundly to sleep.

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The next step is to use Alohom*ora on the door. Trace the path on the screen to successfully cast the Unlocking Charm.

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The spell will work and the door will unlock. Suddenly, you’ll get ambushed by Merula and she’ll knock you and your friends on the ground using the Knockback Jinx.

Apparently, she is obsessed with finding the Cursed Vaults, and she waited for the opportunity to explore the Mysterious Room before you do.

After getting up and making sure everyone is all right, you will have three options – you can choose to stop Merula, make her pay, or help her in case she’s in trouble.

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Regardless of the option you chose, you and your friends will decide to enter the room and follow Merula. This will open a task that requires you to earn five stars within one hour. It is recommended to have full energy when starting this task. Once you’re ready, hit the Start button to proceed.

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Upon entering, you’ll notice that Merula got frozen by the cursed ice. Immediately after, the door will get encased in ice and two of your friends will also get frozen.

You need to complete actions by tapping on the ice and then cast a Knockback Jinx to break the ice away and release your friends.

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Do the same actions for both of your friends and you’ll set them free. Next, you’ll get to choose if you want to save Merula or not. Saving her requires Empathy level five and it is the preferred option since it rewards ten attribute points.

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Even if you dislike her so much and decide against saving her, one of your friends will do so, regardless, so it is preferable to take the option which gives you better rewards.

Repeat the same process on her in order to set her free. After casting Flipendo, she’ll finally get a taste of her own medicine, maybe not in a way you hoped for, but satisfying nonetheless.

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Afterward, you’ll ask the friend you brought along to help you open the door. In case you brought Ben, he will use Flipendo Charm to break the ice around the door. If you went with Penny, she’ll drink the strengthening solution and then force the door open.

You’ll then notice the strange writing on the wall near the door. Rowan will memorize it and you’ll decide to leave before the cursed ice reappears.

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Upon leaving, Merula will go back to her old self, and Rowan and you will decide it’s for the best that you go back to your Common Room. This will open up a new task to report to your Prefect (or Snape if you didn’t choose to trick Filch). Tap on the GO button and proceed to the Great Hall.

When you get there, you’ll be able to tap on the speech bubbles above some of the other students to see what they have to say. Then, tap on the exclamation mark to start the conversation with your Prefect (or Snape).

If you didn’t choose to trick Filch, Snape will scold you for entering the mysterious corridor and you will have three options to reply with. Unfortunately, no matter which one you select, you will lose 60 House Points.

If you tricked Filch, you’ll learn that word travels fast at Hogwarts, and your Prefect will ask if you and your friends went to the Forbidden Corridor. You can choose if you want to tell the truth or not.

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If you want to lie to your Prefect and cover for your friends, it will require level six Empathy and will reward you with ten attribute points. Admitting the truth will award you with five knowledge points. In any case, you will learn that Professor Dumbledore requested your presence.

This will be your next task. However, there is an eight-hour waiting period before you’re able to continue, so you can either wait or spend some gems to instantly proceed. Unless you are very impatient to see what happens next, it is recommended to wait until this timer runs out.

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Either way, when you are able to continue, hit the GO button and proceed to the courtyard.

On the way there, you’ll learn that Rowan transcribed the message you found in the Mysterious Room.

Rowan found an obscure book about ciphers. With the book’s help, Rowan could understand the code from the mysterious room. The code says: “The Ice Knight stands guard past the Vanished Stairs”. You’ll remember that you saw stairs and a suit of armor in your vision.

Your friend will promise to spend the summer holidays trying to find more information about it. Before you go, Rowan will wish you the best of luck in your meeting with the Headmaster.

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When you get to the courtyard, you’ll notice that Dumbledore is already waiting for you there. Tap on the exclamation mark to start the conversation.

After that, Dumbledore will give you an opportunity to ask him something. You can ask him about three different things.

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Each option will award you five points in a different attribute, but no matter what you choose, he’ll tell you that things are going to become clearer in the following years at Hogwarts.

After a bit more talking, you’ll find out not only that you won’t get expelled, but that he’ll also reward you with one hundred House Points!

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And this is the end of Chapter 9 of Year 1. Hit the Collect button to claim your rewards. You will gain 150 Coins and 300 Experience points.

Thank you for reading and see you soon with the conclusion to Year One of Harry Potter Hogwarts Mystery!

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Chapter 9 - Inside the room | Hogwarts Cafe (2024)

FAQs

Should I trick Filch or ignore him? ›

You can choose to trick him or ignore him. Tricking him requires level five in Knowledge attribute, and is the recommended option since it will reward you with ten attribute points. Also, if you don't choose to trick Filch, you will lose a lot of House Points later on, which is another reason to trick him.

Should I help Merula with her potion? ›

After completing your potion, you'll notice that Merula made a mistake with hers. You can choose whether you want to help her with it or not. Helping her requires level five Empathy. It will award you with ten attribute points and an additional reward.

Who should I bring to the Cursed Vault? ›

You'll have to choose one of your friends to accompany you to the cursed vault. The other two will help the professors deal with the cursed ice. This is an important choice. The reason for that is simple – if you select Ben, you will avoid getting a fifty house points penalty afterward.

Where did we meet Merula for the first time? ›

After receiving training from their prefect, Jacob's sibling found Merula in the Clocktower Courtyard, bullying Ben Copper by expressing her distaste for Muggle-born and half-blood wizards in Hogwarts.

Can you get a boyfriend in Hogwarts Mystery? ›

Dating is a component of Friendship in Harry Potter: Hogwarts Mystery. Dating unlocks upon completion of the “First Date” Achievement, which is unlocked upon reaching Year 4, Chapter 8. Alternatively, you can complete Year 4, Chapter 9 to unlock Dating.

Is Mr Filch a good guy? ›

Filch has always been considered a villainous character in the Harry Potter series, as he's often delighted to catch Harry and his friends breaking the rules.

What happens if you duel merula? ›

Merula attacks Ben with a spell and the player feels they have no choice but to intervene. They have the choice of attacking before Merula or defending when Merula attacks them. Merula and the player then duel, and the player wins by casting a spell that Merula has not yet mastered.

Should I trick the Gryffindor prefect? ›

It is recommended to select the option to trick the Prefect since that one will award you with ten Empathy points, and will also make your plan go much smoother. After a bit more talking, the Prefect will be convinced to stay at the Quidditch match until it ends.

Who should I give the curse mark of death to? ›

Your reward, once you get into the Divine Tower of Liurnia, is the Cursemark of Death. You can give this item to Fia in the Deeproot Depths to unlock a gnarly boss fight and ultimately give you an extra option for Elden Ring's ending. Head to Renna's Rise to continue the quest after giving Ranni the Fingerslayer Blade.

Can I date Merula? ›

Merula is one of the characters available as a Romance option for all the relevant Achievements. She is one of the characters available for Dating.

Does dating Merula affect story? ›

Other than some minor dialogue differences, this choice won't significantly impact the story, so feel free to go with the option you prefer. Still, picking the second option will result in some extra-soppy lines of dialogue. You'll be curious to know why Merula wanted to meet with you in Flourish and Blotts.

Is it possible to befriend Merula? ›

It's difficult to explain without giving away anything, but the short answer is absolutely.

Should you trick angelica in Hogwarts mystery? ›

It is recommended to select the option to trick the Prefect since that one will award you with ten Empathy points, and will also make your plan go much smoother.

What is the point of Argus Filch? ›

Argus Filch was a Squib and the caretaker of Hogwarts School of Witchcraft and Wizardry since around 1973. Filch usually wandered around the school corridors with his cat Mrs Norris, trying to catch students breaking the school rules and complaining about Peeves the Poltergeist.

Is Filch loyal to dumbledore? ›

Argus Filch

He had remained in the school for years, and he should have been faithful to Dumbledore, yet he chose to side with Umbridge.

Should I expose Merula's secret? ›

If Yui chooses to expose Merula's secret, Yui will find out that Merula's family were Deatheaters—yikes! —and are locked up in Azkaban! If Yui chooses to reason with her, she won't listen anyway.

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